Easiest AAA quality NPCs for your games

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0 comments, last by GoldSpark 9 months ago

Halo has really “lively” NPCs and it uses behavior trees which most triple-A studios use for the best NPC behavior.

Coding behaviors for NPCs in Precursor Universe was a fun task.

They are way smarter than any NPC I have seen so far because of pure enjoyment in making them…

But after some time an issue arose…

By coding it in an engine like Godot or Unity I did not have visual behavior tree editor…

Even those that do exist are full of unnecessary things and are way expensive, they are unnecessary because PU already has better NPCs than most games that I have played by simply using Easy Behavior Tree Editor.

You do not need to overcomplicate your life by having billions of options and using only 3 of them all the time.

No one likes getting confused.

So I have developed the easiest visualizer ever: https://uniprimesoftware.itch.io/gold-behavior

It will help you in visualizing behavior and putting code together for you with a single line.

It is only written in C# so far and it is easy to look at.

You WILL enjoy the process much more.

Ayy lmao

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@fleabay ?????????

Ayy lmao

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