Hi! I'm currently doing a school project in which I'm trying to answer the question - "How can I combine the particle effects, animations, and coding of my game to make its combat as satisfying as possible". In order to answer these questions, I need some testers which is why I'm here. If you have the time please try my game and answer the survey below.
Game - https://github.com/gitBUBuser/BobIsAngry-CombatSystem-Demo
Survey - https://forms.gle/pCTmYWnzvn8zRzW68
Cool gif - https://gyazo.com/8fe49d9993656a827236dba6dae3b71a
Controls:
1 - load scene 1 (contains two enemy AI's of the same kind)
2 - load scene 2 (contains one enemy AI of the same kind as those in scene 1)
3 - load scene 3 (contains one enemy AI with unlimited stun time and health (once hit it becomes a training dummy))
up-arrow - jump
right-arrow - walk right
left-arrow - walk left
z - slide
c - lightattack