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Latest bulletPhysics Activity
Why do your wheels spin the wrong way? Check the axis directions.
Well I tried changing the gEngineForce values. It still won't go forward. If I change
vehicle->applyEngineForce(gEngineForce, wheelIndex);
to
vehicle->applyEngineForce(maxEngineForce, wheelIndex);
It goes forward, but without input and it can't be stopped.
I also tried changing gEngineForce from 0…
Demo of Jill's Movement with Ammo.js and WebGL
Source code of 3rd person controller with Ammo.js and WebGL
SharkBladder said:
And I don't know if this is going to be an impact, but because the vehicle modeling is pretty big, all the objects have been scaled six times accordingly. That is, 1 meter is 6 in the code internal value.
The first fishy thing that I noticed was your car going at 630km/h
Try to stic…
I'd be wary of faking elements of a physical simulation.
What would a “drift button” do in an actual car in order to lose grip? Disabling antiskid automation, locking the differential, changing the balance of braking or 4WD transmission between front and rear wheels, something else? Directly "reduci…
That's one way of doing it, yes.
hello.
I found that btStridingMeshInterface is required to create btBvhTriangleMeshShape.
But all I have is as much data as (Width * Height) for btTerrainHeightfieldShape. There is no index information on the data.
Then, I found this post on Forum : viewtopic.php?p=38852&hilit=btTriangleI ... ray#…