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Latest GameMechanics Activity

Greetings all! 

I am currently working on a single player project in unreal engine with C++, that is an attempt to replicate a Skyrim style scaling system for my game. I am currently running into a issue on how far to take and or implement this concept. The basic idea, is that the world will sc…

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Check out the audio mechanics in Animal Crossing: New Horizons. The sound of approaching balloons: you can hear them far off, and you can audio-locate them. Crickets can hide under flowers, and you can audio-locate those too. 

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