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1. Introduction

Published August 06, 1999 by Michael Tanczos, posted by Myopic Rhino
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In the following weeks, I will be writing several new tutorials on a strange topic we call Physics. These articles will be covering a portion of the subject material that I have learned at Penn State University. You might note that these particular articles will not apply directly to games. Why have I decided to follow this path? One word, simplicity.

It is more important that you know the concepts behind real-world interactions than exactly how to apply them to games. If you have a strong underlying knowledge of the fundamental laws of physics, you will be able to develop physics-based engines on your own. Good luck, and I hope you enjoy these tutorials!

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