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Hey everyone!
Spin! has been released and you can try it out!
It's available here:
https://www.kongregate.com/games/Alienplay/spin
https://www.newgrounds.com/portal/view/740043
https://alienplay.itch.io/spin
https://gamejolt.com/games/falling-ball/438641
Can't wait to hear wh…
Hi everyone!
Since my previous devlog I made 15 more levels and added some new game mechanics as well.
In total the game now has 25 levels. I'm currently working to add endless mode as well, I think it fits in nicely with the physics-based nature of the game.
Here's whats new in terms o…
Hello everyone!
Since my last devlog there were quite a few drastic changes I made to the game. I actually changed the whole concept of the game.
WHAT'S DIFFERENT?
Well, in terms of gameplay, basically everything. You still need to get the ball to the end goal but now, instead of contro…
Since last devlog I experimented with different styles of movement, at the end I figured that it would be a good idea to add jump limit for each level.
This should add a puzzle element to this game.
I still have to figure out some things but this is what I have for now.
I added boxes t…
Hi everyone!
Finally, after 3 months long pause, I decided to start my new game project.
The idea for this new game is that you control a ball and you have to reach the goal (very unique, I know). The twist is that you can only move with your
mouse (when you left-click the ball jumps i…
Reap is now released and you can try it out!
Play it at:
https://www.kongregate.com/games/Alienplay/reap
https://www.newgrounds.com/portal/view/733147
https://alienplay.itch.io/reap
https://gamejolt.com/games/Reap/412216
Let me know if you have any suggestions or feedback. I would really app…
Hey everyone!
I haven't posted anything in a while (sorry about that) so I just want to let you know that "Reap" is going to be released tomorrow (6/16/2019).
Reap is a 2D puzzle platformer in which you throw spells to slow things down. It will feature 24 levels that award thoughtful pla…
Hi everyone!
I'm close to completing Reap. So, to make sure that everything works fine, I'll do some closed testing for it.
If you're interested in participating contact me here:
https://twitter.com/alienplay_games
https://gamejolt.com/@alienplay
or just comment on this devlog / send me PM.
…
Hey everyone!
First of all, I renamed my new game to Reaping Pace. Previous name sounded a bit too harsh in my opinion, and also, this new name illustrates the actual gameplay better.
In my previous devlog I said that I'd like to change the color pallet of this game. I managed to achieve th…
Ripped The Life is my entry for Ludum Dare 44 game jam. It's a puzzle platforming game with an interesting mechanic.
You can throw spells to take life or give life to anything that moves. When something is 'out of life' it moves a lot slower and vice versa.
A lot of players thought that the i…
Hi everyone! I wasn't posting in a while so I just wanted to let you know that that's it for now regarding Link It Up.
However, I really like this idea, and I've seen that some other people share my opinion, so I'd definitely like to come back to it in the future and explore it even further.…
Hey everyone!
I've just updated Link It Up! both on Itch and Gamejolt.
Previously, I didn't introduce some mechanics properly so I hope I've fixed that with this update. ?
You can try out the new version here:
GameJolt: https://gamejolt.com/games/Link-It-Up/399152
Itch: https://ali…
Link It Up! is finally DONE!
You can play it here:
GameJolt: https://gamejolt.com/games/Link-It-Up/399152
Itch: https://alienplay.itch.io/link-it-up
I made a short video showcasing different mechanics from Link It Up!
You can check it out here:
https://youtu.be/_VrcioG-g_A
I can't…
Hey everyone!
I'm close to launching my web game Link It Up! and I'd really appreciate your feedback before I release it.
Link It Up! is a puzzle platforming game in which you need to link up the line in a way that allows you to reach the end of the level. It's a web game so there's no n…
Hello everyone! Welcome to my 4th devlog on Link It Up!
Since my last devlog I made some smaller improvements to my game. One of those improvements is that now, when you move the line, both dots leave a marker that helps you to understand where will the line be if you reset it.
Besides t…
Hi everyone!
Today I've made quite some progress on Link It Up so I decided to share it with you.
I had a lot inspiration for levels focused on platforming, though I made some puzzles as well.
I'm still testing out different mechanics but I'm also trying to use existing ones in new and …
Hey everyone!
This is devlog #2 for Link It Up! a game in which you have to reach the end by moving a line.
As I said in my first devlog I had a lot of interesting ideas for Link It Up! so I immediately started working to implement them.
I added bouncy line. Basically, instead of using …